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Mimingless

18
Posts
A member registered Jun 10, 2020

Recent community posts

Thanks for taking the time to respond, a few things are more clear to me now, though I agree everything doesn't necessarily need to be spelled out.

Also thanks for implementing the grouping of spirit pacts, future Evokers will now have a cooler time (also my modified additional playthrough as well XP).

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Hello, just wanted to leave a few suggestions and comments now that I've finished the game and had time to think things over. Feel free to ignore me if you want, to some extent I just had to get my thoughts out and my steam review wasn't really the perfect venue, it's already long enough and a lot of things are extremely minor or spoilery.

First, it would be nice if all the spirit pacts were grouped together in the add-ons list rather than spread out, would make swapping pacts smoother. More categorization among add-ons in general would be nice (gemstones and elemental rings?), but that's not as big a deal.

Also, it would be cool if at the start of the game you got the full list of portraits to pick from, it is supposed to be you, the player, so being limited to four choices like each tier 1 class is instead of having the full spread is a little disappointing. Even if I probably would have picked girl portrait #1 either way.

There were also a few things I have bouncing around in my head about the story and some spoilery things, so if you were curious, I put those in a pastebin. To avoid people spoiling themselves on literally everything, the password is the name of a certain chatty gimmick boss followed by the name of the true final boss, all lowercase, no spaces: https://pastebin.com/DZ1C0c3X

Anyway, feel free to take or leave or ignore any of this. Regardless, I really enjoyed this game, so thank you for making it.

Admittedly, It was more the final boss fight and related events that impressed, though the ending wasn't bad either, if a little abrupt. I've been poking around the last couple hours and found two other endings, and your blog post that mentions four, so very much wondering what point of divergence I'm missing. I guess I'll keep poking around a bit.

In the process of poking around, I found one more definite issue and two other things that had me scratching my head:  https://imgur.com/a/2KQbE1p

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Hello again, finished the story! Finale was excellent, will gather thoughts on the whole game at some point. Found some more bugs along the way, though.

First, all the shops and facilities in Call aside from the save book appear to not work. Second, when promoting to 5th tier, the currently equipped Evoker summon appears to get stuck in place. It's specifically the summoning ability itself that gets stuck, the associated attack spells and buff still change to match the equipped spirit but the summon spell remains whatever it was when changing classes regardless of equipment, I've tested this with both Union and Artur. Also Clearwell still appears to be a single-time healing spell and not a regeneration effect, not sure what's going on there.

And finally, a number of mapping oddities: https://imgur.com/a/mqp6sUB

Cannot believe I missed that cave. It's right there! Thanks. I don't actually see the script it looks like you tried to post about Waki,  though that's probably fine; missing answers right in front of your face is the curse of all programmers so I get the idea.

Anyway, there is one oddity I noticed: upon promotion (tried two different tier 5s, happened both times) that Mage->Hexer->Chemist->Barrier Mage I've mentioned a few times loses Boltes (though Heates and Morpae are now properly upgraded). Is that intentional?

Also, while I'm waiting to see the last class to decide what to promote my avatar to (Elementalist has good growths anyway), I did test promoting and it did reduce the number of Changelins in my skill list back down to one.

Hello again, a few odds and ends.

For Evoker, Clearwell when equipped with Union or Ether Sprite does not appear to grant regeneration as the description claims, it just heals a bit. I never actually tried to use it with Ether Sprite, betting on the AOE regen, so it took until now to notice.

I promoted a Samurai to Elementalist, and they have since learned a number of Nail skills corresponding to each of their Samurai stance elements, except for Light. Waki stance is Lux element, but they learned no corresponding Lux element melee attack (as of EL-13). Not sure if this is a bug or not, but it broke the pattern so I figured I'd mention it.

The Nihil claws do seem to do percentage damage, but attack twice like other claws when the description says they attack only once.

The Undeter/Immove and Clarity/Unwaver shields seem to have their resistances swapped; when I check on the stats screen, Undeter and Immove improve Ether resistance by 10% while Clarity and Unwaver improve Physical by 10%.

Also I now have three copies of Changelin, not sure why it stopped at 3 instead of filling up my entire skill list, but I trust that whenever I get access to that thing you mentioned it will sort itself out.

There are also a couple spoiler-adjacent mapping things, so imgur link again: https://imgur.com/a/CYQCvlF

Can confirm that the Heavy is now there and I was able to find that person, in the place I sent them to at least. I was right and it wasn't Elte, but thanks for the just-in-case info nonetheless.

Found another couple things, one is that I finally noticed you can turn on drop/steal rates now, and it turns out a few drop rates are just blank. If that means something I am unaware of (only drops with a Merchant in the party or something?), cool, but if not that may be an issue. If it is I could make a list of the ones I have in my bestiary, though my bestiary is far from complete.

For the rest, they are event related and spoilery, so I'll put them in an imgur link along with an example of the drop rate thing: https://imgur.com/a/h7qBaUv

It's no trouble, the game is very good so I'm playing it a lot, and reporting the bugs I find is just common sense. Or should be, anyway. Seriously, though, fantastic job.

Anyway, as a follow-up: after patching, when my Barrier Mage gained another level (BM-19 now), Alheats corrected into Alheates but Heats and Morpa are still un-upgraded, so there might be a weird interaction with Hexer going on there after all. Or expecting everything to correct on level-up was mistaken. XP The character is still great, but in case that's not what you expected to happen I figured I should give a heads-up.

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Something kind of wonky is going on with the Elementalist's Changelin skill. When I leveled up again after learning it (so, Elementalist level 16), a second copy of Changelin appeared on the skill list, and while I was experimenting with all the possible weapon variants of Changelin, the second one only changed sometimes. It seems like there's some kind of hierarchy going on where a weapon type will only overwrite the second instance of Changelin if it has higher priority than the type it currently holds.

Like, when switching from Sword to Knife, the second changed and I had two instances of Knife Changelin, then switching back to Sword the second stayed on Knife, so I had both Sword and Knife Changelin available. An incomplete list of the hierarchy would be Sword<Knife<Spear<Staff<Claw<Whip<Heavy Bow<Gun<Heavy Gun. Once it got stuck on Heavy Gun that was the end of it, it wouldn't change anymore.

So not sure how much, if any, of this is intentional; having more than one variant of Changelin available at a time *would* be cool, but has a "too good to be true" feeling to it, and the nature of working out the hierarchy of "stickiness" leads to my thinking something is off. I made a separate save when I first noticed the second copy in the skill list (though after it was already on Knife) and have a link to download it, if that helps: https://www.mediafire.com/file/enleuba9ljjhv9k/20.rsav/file 

EDIT: Oh, actually there is also one other odd thing about skills, I only just noticed, it looks like Heats, Morpa, and Alheats never actually upgraded to Heates,  Morpae, and Alheates for my Barrier Mage. If it was only Heats I would've thought it had something to do with learning it as a Hexer, but she originally got Morpa and Alheats from the Barrier Mage skill list. Not high enough level yet for Almorpa to upgrade, so not sure if that will also fail to happen. I definitely think I got the level up notifications telling me that they upgraded, but they aren't on the skill list. Hm, Alheats is in the final, 24th skill slot, does "not learn new skills" also mean "not upgrade skills anymore"?

EDIT2: Completely unrelated bugs now. I checked the auction and found a key item called "Suit", no description offered when examined, and after buying it it does not appear in my inventory or my key items list. Ah, speaking of things not appearing in lists the Onyx I found that says it prevents death effects, while it is in my items list, does not appear as a valid accessory in the equipment menu.

Stayed up way too late, the bug is telling me to go to sleep. Anyway, I feel like the main bug here might edge into too much spoilers for people just clicking all the threads when looking at the game, so I put it into an imgur link instead: https://imgur.com/a/BRyNlpd

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Can confirm it is now working. Thanks for fixing that so quickly!

Sorry to be the bearer of bad news again, but it seems like the Inn version of the party change menu is broken? I have no access to reserve members, and I can remove somebody and then am unable to add them back in.

Hello again! Found a couple oddities in two areas around Apargi. Entering the airship hangar from the green door in the castle has the exit to the gardens not present, so you just walk into the doorway and stay there, and I think the computer equipment wasn't examinable either. Also, there appears to be an invisible wall in Apargi cavern, pictured here: Just cannot get to that staircase. XP

Glad to have helped out, and thanks for the clarification on the Hexer and the jellyfish, though sorry to bug you about things that weren't actually bugs. Interesting that the extra ????? skill can show up a level or two late, but I'll take it.

Anyway, still really enjoying the game, hopefully I won't have anything more to bother you with in the near future. XP

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No problem! A follow-up: switching to the new version caused text noises to become oddly crackly, for me at least. After some experimentation, swapping in the SDL2_mixer DLL file from the version I first downloaded in place of the one that comes with the patched version fixed it. No idea what's going on there.

EDIT: Also, another thing: My Hexer just learned Bolts at Hexer level 15. I'm not actually sure it even came up on the level up notification, but it's there now and according to the class data it shouldn't be. The character is Mage-12 -> Hexer-15, picked up Heats at Hexer 13 for the first ????? slot. Either the class data is just out of date or something is going weird with the ????? skills.

EDIT 2: One more possibility: I might just be missing something here, if it isn't a bug just say "not a bug", but my assumption is I'm meant to fight this thing by waiting for it to float by and then interacting with it, but it just dances in place when I try to:

...I cannot believe I missed that you can hit left in the class data. Okay, thanks!

Anyway, for the first bug, I'm not 100% sure, I didn't notice Mary until the camera moved. What I do recall is that I was on the NPC's second or third dialogue box when she came in.

Hi, very cool game so far! Though not knowing skill lists in advance has me running two saves now, one with my avatar promoted to Evoker, the other Infiltrator. XP

Anyway, two visual bugs to report. The first I missed a screenshot for, it was before I realized this thread was a thing. Towards the beginning of the game when everyone is holed up in the underground room in Accoruna, I was talking to an NPC when Mary arrived, and the textbox from that conversation remained on screen until I talked to the same NPC again after the cutscene was over. It didn't cover Mary's cutscene dialogue, so it was just a minor annoyance.

The second I do have a screenshot for: In the skills menu, when browsing reserve party member's skills, moving the cursor off of them has their name appear as if an active party member. You can see Gerard's name highlighted as if he were an active party member, when he is in fact a reserve:

Anyway, these are minor nitpicks, but I figured since it doesn't look like anyone else has pointed them out, I should let you know.